From the very beginning of the fourth campaign, new Dungeon Master Brennan Lee Mulligan has kept fans guessing with rich lore, a wide array of personalities, and a thrilling plot featuring angels, fiends, and malevolent powers expanding in strength within Dol-Makjar.
Note: Spoilers for the latest installment of this adventure are included.
The Warrior Group Revealed
The third episode concluded with a huge suspense moment and introduced the first table of adventurers who will branch out from the main group to begin their separate journey, distinct from the additional parties.
The combat-focused team consists of Teor Pridesire (played by Travis), the agile character (Laura), Tyranny (Whitney), Wicander (the player), and the mysterious adventurer (Robbie).
Why Split the Party?
Given 13 cast members, it was evident from the beginning that maintaining everyone at one table would be unworkable.
Hence, the first four episodes of Campaign 4 serve as an Prelude, connecting the individual narratives before branching into three distinct groups: Fighters, Planners, and Questers.
The Nature of the Soldiers Table
According to Brennan Lee Mulligan, the Soldiers table is for participants who enjoy a typically action-packed combat and conflict-driven narrative style where peaceful solutions are few and far between.
At first glance, characters like the squeamish cleric the cleric might look out of place, but the actions of episode 3 show why these particular heroes are best suited for the Soldiers table.
Why They Must Go
For one thing, the party knows exactly where to head next after a violent opening clash with the enemy group.
A former ally of Thjazi Fang—whose demise initiated the narrative’s action—manipulated the enemy for his selfish purposes, entering Thjazi’s hideout, assaulting Thimble, and swiping all the enchanted items to dispose of.
The traitor then cleared his debts and escaped to a secure base in the remote area, above Dol-Makjar, with Teor’s brother pursuing him.
Character Drivers
Secondly, each character has a individual motive to leave the city the urban setting:
- The agile hero, as the companion and closest confidant, wants retribution.
- Kattigan is familiar with Timmony and warns that it is a hostile place.
- The strong character and Wicander, having disobeyed his house’s orders to kill the fighter and instead saved him, have no other options.
- Yet, their position as important members in the powerful family could enable the team access locations they usually can’t.
- Additionally, The fighter vowed a eternal obligation to The cleric for his salvation and will now go with him everywhere.
Fugitives
Lastly, all of them are hunted by the authorities that control the city for a multiple motives, making lingering locally dangerous:
- Thimble and The hero are known criminals.
- Tyranny and The healer turned against House Halovar and the horde of evil beings they are allied with.
- Teor is targeted for elimination by the family.
This means them few options but to travel to the remote area in pursuit of the traitor.
Future Episodes
From episode three’s follow-up content, we learn that the combat party will not appear in the upcoming installment, leaving the rest of the players to form the Explorers and Schemers tables.
Audiences can look forward to finding out which adventurers will be where in Campaign 4’s final introductory chapter, streaming live on next week.